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[24-Mar-2024 17:20]   Announcements
Patch 2.24.10 Applied:
Another week another update being pushed out. A variety of things (both for you and for me) in this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Create Variant was not appearing when editing a BASE omni design.

Changes
  • Modified how equipment that can be used when designing a unit is passed along to the browser. This allows for more stream-lined code and a slight improvement in editor load times.
  • Changed how information related to jump jets (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Tweaked the format of emails generated from the tracking system to show more information and order it more logically.
  • Changed the distribution screen when viewing readouts to utilize PRE tags so it would look and feel consistent with the other tabs.
  • Made improvements to the query on unit searches, resulting in an improvement of up-to 20% on load time.
  • Added Role to MegaMek output files when it is present for a unit.
  • Combat Vehicle Chassis Modifications are now available for use. This includes the Dune Buggy, Environmental (Vacuum) Sealing, Flotation Hull, Limited Amphibious, and Fully Amphibious modifications.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 08:23]   BattleMech Technical Readout
Diablo DBO-4S
                 BattleMech Technical Readout

Name/Model:         Diablo DBO-4S
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         6,203,368 C-Bills
Battle Value:       1,427

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Ultra AC/20
    1 PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Grimm family of Regulus was one of the first mechwarrior families in the Free Worlds
    League to begin upgrading the battlemechs with newtech.  For several years the Diablo
    sported a Poland Main Model A Gauss Rifle, but Ian Grimm was never satisfied with the
    weapon's lack of accuracy at close range.  He made several attempts to acquire Clan heavy
    autocannons, but with no success.
    
    
    
    When the Lyran Alliance developed their own version of the Ultra Autocannon 20, Sir Ian
    attempted to purchase a copy of the new autocannon, but was rebuffed by the Lyrans.  Taking
    matters into his own hands, he requested a leave of absence from his unit, hired a small
    mercenary band, and launched an unauthorized raid against a Lyran equipment dump on Solaris,
    the first raid launched against the Game World from Marik space in over twenty years.  After
    a brief battle Grimm's forces took their objective; unfortunately no Ultra AC/20s were to be
    found; however, close examination of an Atlas which Ian had dispatched with a PPC bolt to
    the cockpit revealed that it's AC/20 had been replaced with the new model.  This is the
    cannon which Diablo carries today.

Capabilities:
    The upgraded Diablo uses ferro-fibrous armor; although the increase in protection was only
    marginal, enough weight was saved to mount a CASE system.  Because it still mounts single
    heat sinks the pilot must carefully consider the benefits of using the Ultra Autocannon's
    rapid fire mode, especially when jumping.  The heat build up from a single rapid fire burst
    is not catastrophic, but can still limit the pilot's options somewhat.  Still, the Grimm's
    have been reluctant to upgrade to double heat sinks, because of the expense involved in
    disassembling the engine, which is over 100 years old.

Deployment:
    The Diablo remains in the First Regulan Hussars.  Sir Ian has risen to the rank of Captain.
    Although Thomas Marik was angered by his unauthorized raid on Solaris, Prince Cameron was
    pleased to have the opportunity to rouse the Captain-General's ire; in order to show his
    approval he personally decorated Sir Ian and increased his land holdings.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  170                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             22       
    Center Torso (rear):                               5       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           15             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          2.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
Ultra AC/20 (Ammo 10)                                     LT                2          2.00             
PPC                                                       RA                3          7.00             
Ultra AC/20                                               LA                10        15.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 2
Armor (A): 6,  Structure (S): 5
Specials: CASE