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Sir Henry
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PostPosted: 08-Sep-2004 06:24    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

No It didn't. She ran into a room full of BugBears. Got beat to a pulp. After she was healed, she did the same thing. We started grabbing her and throwing her into rooms. Open Door. Throw gnome in. Close Door. This didn't work either.

She said she was just playing her character the best way she knew. No matter how greedy a character is, self preservation should be the highest on their list. How else can you spend what you've aquired?




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PostPosted: 08-Sep-2004 08:48    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

Self-preservation? But there's a lot of people who think the gods are on their side even in real life. People who can't understand that even their best plans will fail sometimes. And it's never their fault when some half-assed "plan" falls flat, it's your fault! The police are to blame! Society! Aaargh!

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PostPosted: 08-Sep-2004 09:49    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

Quote:

On 2004-09-07 23:00, SaberDance wrote:
People play these games to break things and blow stuff up, I have only known three players who liked playing with live ammo. Most everyone I play with prefers the GM to eventually let the players win. Otherwise, it's like playing that Steel Titans game, or whatever it was called. You get so frustrated you turn it off (or stop showing up).

To quote the original SWRPG (from West End)

"The hero rarely dies in the movies, and even when they do, it's only in the last reel, and then it is in some dramatic fashion while saving the rest of the heroes."

If a player is going to die through something other than their own sheer stupidity, it should be a moment to commemerate with drinking and song long afterward. Not to some GM trying to make a point or Trooper B's lucky shot.

That is why I farely dislike the HP/VP system in wiz-kids SWRPG.



Some games have a higher mortality rate in order to maintain the thrill of the game. If you know you'll never die, then why try to avoid death? why wear armor in combat? At some point or another, stupidity must prove lethal. The occasional bad luck with the dice can be fudged over by the GM, but if the dice keep coming out bad, then I figure it's just the character's time to go (or the player has done something wrong somewhere along the way with the plans, etc.).

I like the HP/VP system because it gives better way of understanding the effects of damage... VP is the near misses, etc, while the HP is the actual wounds to the body. It ends the "I can take 20 hits from a bazooka before I die, so I'll charge right at the machine gun nests" syndrome somewhat. The players understand teh difference between what is actually hitting then and what is just getting too close for comfort. Makes them think a little more, especially since some things/events do damage straight to HP, especially if there is no way for the character to avoid/dodge the injury etc.
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SaberDance
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PostPosted: 08-Sep-2004 14:59    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

If the gnome has been ripped up before and continues to jump through doors, then I retract my previous statement about arbitrariness. At a certain point, stupidity must become fatal.

However, as a general rule I wouldn't do such things.

On the VP issue, I don't like how a perfectly healthy character can die in a single round due to a single lucky shot. I have both delivered and recieved such shots, and I find they take a lot of fun out of the game.

A GM can fudge rolls so his player's don't die immediately (I did so to reduce a person damage from 90 to a mere 19, so rather than being chopped apart flying vibroblades they were just critically maimed); but I litterally needed 6 arch villains just in case Tom got lucky with his grenade launcher (not that it mattered, everyone else was lucky that night too). I can't fudge two natural 20's into a non-critical hit.

As I said, the big battle was over in less than an hour.

See the other thread I started to fully "argue" you case (as this is mostly a preference issue)

Experience wise, it is true that quality is sometimes better than quantity, but people who have played for a long time, even with the same people, have probably seen a variety of things happen, or read about them in source books, et cetera.

That said, a good judge of a player's reaction is what they've done before, and if you know your RPGers tend to follow their character descriptions, what they write as their character's "motivation."
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chihawk
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PostPosted: 12-Sep-2004 08:23    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

I as told Mordel yesterday, I'm going to start to not award experience to characters that act outside of their character's knowledge or do things that their character would obviously not do.

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Seraph
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PostPosted: 12-Sep-2004 10:58    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

You haven't done that yet?
I have two groups of xp. In-character xp(the majority) and Out-of-character xp.
In-game is the normal stuff. it compromises about all the xp for the players.
But once in a while a player will have this great idea that his character just cannot or would not do. Then depending on the situation I either work with the player to make it so it could happen or I allow the players to pass knowledge from one to the other.
If the player player Dorkus the Oaf has a grgeat idea but it is agrgeed that his character can in no way come up with that kind of thinking then I coiuld either allow anotherplayer's character to have the idea or I could fabricate some story loop that would let the Oaf relate the idea to his comrades. But in the first instance the player who had the thought wouldn't get xp for it. But I will allow it via Out-of-character xp. and also the player whose character actually implemented it would also get some xp for being the one who was the story flow focus.
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chihawk
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PostPosted: 12-Sep-2004 11:30    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

Quote:

On 2004-09-12 10:58, Seraph wrote:
You haven't done that yet?



I've been reducing XP for that for years...now they aren't going to get any at all...


[ This Message was edited by: chihawk on 2004-09-12 11:30 ]
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PostPosted: 12-Sep-2004 13:15    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

I haven't done that in the past. I figure even an idiot can occasionally be a savant. If Nimrod the Idiot comes up with a good idea, I'll give him credit for it.

Now, when Nimrod the Idiot is consistently coming up with good ideas it might be a problem. Then again, most people who play Low atribute characters will tend to stay in character and "ooc" they'll suggest to the actual group leader whatever their ideas are.
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Sir Henry
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PostPosted: 14-Sep-2004 06:57    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

Chihawk, I've done that for years. This also applies to their alignment...



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chihawk
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PostPosted: 14-Sep-2004 14:51    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

Quote:

On 2004-09-14 06:57, Sir Henry wrote:
Chihawk, I've done that for years. This also applies to their alignment...



I'm much more "free form" with alignment...as long as their actions stay within what their god would approve of I'm not too much of a stickler...do something your god is against (or in a manner he'd frown upon) and then there are...issues

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PostPosted: 14-Sep-2004 23:14    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

I've found that evil gods are much easier on that count. You can usually justify the means with the end. The need to collect debtors, protection or just some old-fashioned good will lets you do a lot of traditionally good stuff. The good gods have trouble with people who try to justify the means with the end.

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Oafman
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PostPosted: 07-Oct-2004 10:58    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

I finally got to watch this with sound. Funny stuff. I especially liked the song at the end.

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PostPosted: 07-Oct-2004 14:22    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

>>>>I'm much more "free form" with alignment...as long as their actions stay within what their god would approve of I'm not too much of a stickler...do something your god is against (or in a manner he'd frown upon) and then there are...issues

You would love my Chaotic Good Bard..

Each decision that might have ramifications he rolls a D20 If the number is above his wisdom score, he does something that might not be the best choice at the time.. If below, he does an action that is well within reason.

A good example was during the Duke's party, one of his companions was trying to describe what "Love" was, and said that when you kissed someone, if you really loved them, you would feel something special.

So I rolled a D20 and rolled a 20 against his 11 wisdom, and he stood up and grabbed the serving wench he had been flirting with, and gave her a great big kiss. She was flustered, but he looked at his companion and said, "Baaaa Nothing special." and shrugged.

He got slapped, and his companions got kicked out of the Duke's palace and told to never return... He still doesn't understand what the fuss was all about.

Pin

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PostPosted: 07-Oct-2004 16:51    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

You'd expect a grown man knows how to behave, especially a bard. It's not like chaotics can't see where their actions might lead, it's more that they don't care what others think. Chaotic doesn't mean stupid.

Good = stupid.

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drfunk
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PostPosted: 07-Oct-2004 23:12    Post subject: RE: D&D gaming groups... Reply to topic Reply with quote

Quote:

On 2004-09-02 19:36, Seraph wrote:
I have a little thing I like to do to players that cross the line.
"You notice a slight lightening of the area. Looking around you become aware of a small spot of light on the ground at your feet. Slowly it grows larger and the surrounding area begins to lighten up. Soon it is growing larger and envelopes you in it's light. You see a being, a divine being, in the light materialize in front of you. This being floats above the ground and an aura of peace, tranquility and love permeate your being. This being leans forward a bit and swings his arm. The light departs with a suddeness that startles all who witnessed it. You feel a slight burning on your cheek. Pulling out your mirror you gaze into it and see a red hand mark on your face where you were slapped by your God for your insolence."
I usually reduce CHA by 1 and HP by 5 until the character can get to a high priest of their faith and get it removed. I have used this only 4 times in the 15 years I gamed. Most of my players still remember the occasions too.


That's nasty. when I played d&d our gm made acharacter named Allonon as a supreme being. He also had his own hobgoblins (really nasty nothing like what you would see in the book).
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