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Da Death Blimp
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 28-Jul-2020 01:30    Post subject: Da Death Blimp Reply to topic Reply with quote

Edit: Woops! Had the silly thing in Reverse! Embarassed

mwo.smurfy-net.de/mechlab#i=47&l=a2355770dc2177c2f570c6c26bf9c21a9c6567c3

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Stalker STK-3Fg
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          85 tons
Chassis:       Standard
Power Plant:   255 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  2 ER Large Laser is*
  2 LRM 5s
  4 Medium Lasers
  1 SRM 4
  1 Anti-Missile System
  1 SRM 6
  1 Beagle Active Probe
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Capabilities:==
Combat Computer 3
Protected Actuators 1
OVERHEAD ARMS 2

No/Minimal Arms -2

--------------------------------------------------------
Type/Model:    Stalker STK-3Fg
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     20 Double [40]              30     10.00
 (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 3 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  257 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         50     
   Center Torso (Rear):                  4     
   L/R Side Torso:           18      32/32     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      33/33     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser i*      RA     10           2      5.00
1 LRM 5                  RA      2   24      2      3.00
  (Ammo Locations: 1 CT)
1 Medium Laser           RA      3           1      1.00
1 ER Large Laser i*      LA     10           2      5.00
1 LRM 5                  LA      2           1      2.00
1 Medium Laser           LA      3           1      1.00
1 Medium Laser           RT      3           1      1.00
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 CT)
1 Anti-Missile System    RT      1   12      2      1.50
  (Ammo Locations: 1 HD)
1 Medium Laser           LT      3           1      1.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LL)
1 Beagle Active Probe    RL      0           2      1.50
--------------------------------------------------------
TOTALS:                         44          77     83.00
Crits & Tons Left:                           1      2.00

Calculated Factors:
Total Cost:        8,281,525 C-Bills
Battle Value 2:    1,849 (old BV = 1,554)
Cost per BV2:      4,478.92
Weapon Value:      2,829 / 2,829 (Ratio = 1.53 / 1.53)
Damage Factors:    SRDmg = 41;  MRDmg = 19;  LRDmg = 7
BattleForce2:      MP: 3,  Armor/Structure: 6/7
                   Damage PB/M/L: 7/5/2,  Overheat: 0
                   Class: MA;  Point Value: 19
                   Specials: prb

… Someone had to do it.
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