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Grey Wolf [BASE]
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SgtMac
Clan Coyote
Point Commander
Point Commander


Joined: 18-Feb-2020 16:45
Posts: 48
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PostPosted: 17-Jul-2020 02:26    Post subject: Grey Wolf [BASE] Reply to topic Reply with quote

TRO: Grey Wolf [BASE]
                 BattleMech Technical Readout

Name/Model:         Grey Wolf [BASE]
Designer:           SgtMac
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         27,186,135 C-Bills
Battle Value:       3,148

Chassis:              Endo Steel
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    2 LRM 15s
    2 Medium Pulse Lasers
    1 Anti-Missile System
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Due to mini printing out kinda small I reworked my Iron Wolf Omni into a smaller assault
    frame.  The Grey Wolf is a mid range design between the Dire and Timber Wolf class
    omnimechs.

Capabilities:
    A special project omnimech designed to be manufactured from battlefield salvage or new
    manufacture parts.  As  Frankenmech its capabilities are still being determined.  Built from
    the field salvaged parts of several clan omnimechs, then reinforced and improved upon.  It
    is an ideal fast moving long range sniper.

Deployment:
    Designed to fill a role similar to the Gargoyle assault omnimech.  the Grey Wolf is faster
    then the majority of Innerspher assault class mechs, and more heavily armed and armored.
    Deployed in a cavalry role, move fast and to engage at range covering for lighter units.
    The mech is primarily used for long range and protracted engagements in its Prime
    Configuration.

Variants:
    Ill get fluffy at a later date.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
2 Medium Pulse Lasers                                     CT                2          4.00             
ECM Suite                                                 RT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
LRM 15                                                    RT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV]                             RT                2          2.00             
Anti-Missile System (Ammo 24)                             LT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
LRM 15                                                    LT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV]                             LT                2          2.00             
ER PPC                                                    RA                2          6.00             
Small Pulse Laser                                         RA                1          1.00             
ER PPC                                                    LA                2          6.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 5,  OV: 2
Armor (A): 9,  Structure (S): 5
Specials: AMS, CASE, ECM, IF2, LRM1/1/2, OMNI
		

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