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Preseason - FINAL
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PostPosted: 27-May-2016 17:22    Post subject: Preseason - TURN 8 MOVEMENT Reply to topic Reply with quote

Movement for turn 8 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Updated units which were damaged have been posted to the main post.

Deadline for Turn 8 Firing is Sunday, May 29th at 10pm Eastern.

Turn 8 Movement
#NameStartActionCheckRollEffect/DamageEnd
8.Chunga1205F4Jump 5 Hexes1501F4
Accidentally charged by Daishi100Left Torso {Armor - 5}
Right Arm {Armor - 4, Structure - 1}
Possible Critical - 5
Right Leg {Armor - 5}
Piloting Check3(p) + 2(charge)= 58
1.Vagabond0510F3Run 5 Hexes0113F4
2.jymset1514F6Run 7 Hexes1507F6
6.Daishi1001404F5Walk 4 Hexes into 1501 (occupied by Chunga)Accidentally charges into Chunga1502F4
Left Leg {Armor - 5}
Piloting Check3(p) + 3(gyro) + 2(charge)= 810
7.Pinhead1213F1Jump 6 Hexes0610F4
5.chihawk1017F1Jump 6 Hexes0414F2


Turn 8 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.ChungaDaishi1001+1Rear
jymset6+3Front
1.Vagabondchihawk3Heavy Woods+5Left
Pinhead5Light Woods, Heavy Woods+6Front
2.jymsetDaishi1005+1Front
Chunga6+3Front
Pinhead9Heavy Woods+5Left
chihawk13Heavy Woods, Light Woods+6Front
6.Daishi100Chunga1+3Front
jymset5+3Front
7.PinheadVagabond5Light Woods+3Left
chihawk5Heavy Woods+5Front
jymset9Light Woods+4Front
5.chihawkVagabond3+2Front
Pinhead5Heavy Woods+5Front
jymset13Light Woods+4Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T8M.jpg
 Description: Turn 8 Movement
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Preseason_T8M.jpg


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PostPosted: 29-May-2016 18:25    Post subject: Preseason - TURN 8 FIRING Reply to topic Reply with quote

Results for turn 8 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

Due to the holiday, the deadline for Turn 9 Movement is Wednesday, June 1st at 10pm Eastern.

Turn 8 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.ChungaDaishi100Large Pulse Laser3(g) + 3 (jump) + 1(tm) + 1(heat) - 2(pulse)= 67Left Leg {Armor - 6, Structure - 3}
Possible Critical - 6
Medium Pulse Laser3(g) + 3 (jump) + 1(tm) + 1(heat) - 2(pulse)= 69Right Leg {Armor - 6}
Small Pulse Laser3(g) + 3 (jump) + 1(tm) + 1(heat) - 2(pulse)= 65
1.VagabondchihawkLarge Pulse Laser3(g) + 2(run) + 3(tm) + 2(hw) - 2(pulse)= 810Left Arm {Armor - 9, Structure - 1}
Possible Critical - 7
ER Medium Laser3(g) + 2(run) + 3(tm) + 2(hw)= 1010Right Torso {Armor - 7}
2.jymsetPinheadLarge Pulse Laser2(g) + 2(run) + 3(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 86
Daishi100Medium Pulse Laser2(g) + 2(run) + 1(tm) + 2(med) + 1(sec) - 2(pulse) - 1(tc)= 59Floating Critical
Right Torso {Structure - 7}
Possible Critical - 8 {Heat Sink}
Possible Critical - 7
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 2(med) + 1(sec) - 2(pulse) - 1(tc)= 58Center Torso {Structure - 7}
Possible Critical - 8 {Fusion Engine}
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 2(med) + 1(sec) - 2(pulse) - 1(tc)= 58Right Leg {Armor - 1, Structure - 6}
Possible Critical - 5
Streak SRM 22(g) + 2(run) + 1(tm) + 2(med) + 1(sec)= 89Right Leg {Structure - 2}
Possible Critical - 8 {Upper Leg Actuator}
Left Leg {Structure - 2}
Possible Critical - 9 {Hip}
Streak SRM 22(g) + 2(run) + 1(tm) + 2(med) + 1(sec)= 89Right Leg {Structure - 2}
Possible Critical - 9 {Heat Sink}
Right Torso {Structure - 1}
Possible Critical - 7
RIGHT TORSO DESTROYED
Center Torso {Structure - 1}
Possible Critical - 7
Prairie DogsMachine Gun2(g) + 2(run) + 1(tm) + 2(ter) + 5(cute)= 124
Machine Gun2(g) + 2(run) + 1(tm) + 2(ter) + 5(cute)= 124
Machine Gun2(g) + 2(run) + 1(tm) + 2(ter) + 5(cute)= 129
Machine Gun2(g) + 2(run) + 1(tm) + 2(ter) + 5(cute)= 127
6.Daishi100jymsetLarge Laser2(g) + 1(walk) + 3(tm)= 610Right Torso {Armor - 8}
Medium Laser2(g) + 1(walk) + 3(tm) + 2(med)= 84
7.PinheadchihawkER Medium Laser3(g) + 3(jump) + 3(tm) + 2(hw)= 119
5.chihawkVagabondMedium Pulse Laser2(g) + 3(jump) + 2(tm) - 2(pulse) - 1(tc)= 44Left Arm {Structure - 6}
Possible Critical - 6
LEFT ARM DESTROYED
Left Torso {Armor - 1}
Medium Pulse Laser2(g) + 3(jump) + 2(tm) - 2(pulse) - 1(tc)= 49Right Torso {Structure - 6}
Possible Critical - 5
RIGHT TORSO DESTROYED
Center Torso {Armor - 1}
Medium Pulse Laser2(g) + 3(jump) + 2(tm) - 2(pulse) - 1(tc)= 49Center Torso {Armor - 7}
Streak SRM 22(g) + 3(jump) + 2(tm)= 75
Streak SRM 22(g) + 3(jump) + 2(tm)= 712Left Leg {Armor - 2}
Center Torso {Armor - 1, Structure - 1}
Possible Critical - 5
Machine Gun2(g) + 3(jump) + 2(tm) + 4(long)= 118
Machine Gun2(g) + 3(jump) + 2(tm) + 4(long)= 115
Machine Gun2(g) + 3(jump) + 2(tm) + 4(long)= 115
Machine Gun2(g) + 3(jump) + 2(tm) + 4(long)= 1112Center Torso {Structure - 2}
Possible Critical - 7


Turn 8 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 8 Piloting (Weapon Attack)
#NameCheckRollEffect
1.Vagabond3(p) + 1(dam)= 43Falls Facing 3
Left Leg {Armor - 4}
Avoid pilot damage at 4+9
6.Daishi1003(p) + 1(dam) + 3(gyro) + 1(ULA) + 2(hip)= 107Falls Facing 1
Center Torso {Structure - 1}
Possible Critical - 9 {Medium Laser}
DAISHI100 HAS BEEN DESTROYED


Turn 8 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
8.ChungaDaishi100Kick3(p) + 3(jump) + 1(tm) - 2(kick)= 55N/A as Daishi100 is destroyed


Turn 8 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 8 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 8 Heat
#NameHeatCheckRollEffect/Damage
8.Chunga16(w) + 5(jump) + 5(engine) + 9(pre) - 22(hs)= 13
1.Vagabond15(w) + 2(run) + 10(engine) + 5(pre) - 18(hs)= 14Shutdown, avoid on 4+6
2.jymset26(w) + 2(run) - 22(hs)= 6
7.Pinhead5(w) + 6(jump) + 10(engine) + 5(pre) - 22(hs)= 4
5.chihawk14(w) + 6(jump) - 22(hs)= 0


Turn 8 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 8 Scoring
#NamePointsKills
8.Chunga38.760.50
1.Vagabond27.590.00
2.jymset59.480.50
6.Daishi10027.410.00
7.Pinhead0.000.00
5.chihawk28.950.00


Turn 9 Initiative Order
#NameRoll
1.Vagabond4 - 4
8.Chunga4 - 6
5.chihawk8
2.jymset11
7.Pinhead12



Preseason_T8W.jpg
 Description: Post-Turn 8 Firing
 Filesize: 1.11 MB
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Preseason_T8W.jpg


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[Last edited by Mordel on 08-Jun-2016 16:46; edited 3 times in total]
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PostPosted: 02-Jun-2016 09:05    Post subject: Preseason - TURN 9 MOVEMENT Reply to topic Reply with quote

Movement for turn 9 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 9 Firing is Saturday, June 4th at 10pm Eastern.

Turn 9 Movement
#NameStartActionCheckRollEffect/DamageEnd
1.Vagabond0113F4Stand Up3(p)= 37Stood Successfully0215F4
Run 3 Hexes
8.Chunga1501F4Run 6 Hexes1507F4
5.chihawk0414F2Walk 4 Hexes0117F1
2.jymset1707F6Jump 5 Hexes1411F6
7.Pinhead0610F4Walk 5 Hexes0108F3


Turn 9 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
1.Vagabondchihawk2+1Front
Pinhead8+2Front
8.Chungajymset5Light Woods+4Front
Pinhead14Light Woods (x2)+4Front
5.chihawkVagabond2+1Front
Pinhead9+2Front
2.jymsetChunga5Light Woods+3Front
Pinhead13Light Woods+3Front
7.PinheadVagabond8+1Rear
chihawk9+1Front
jymset13Light Woods+4Front
Chunga14Light Woods (x2)+4Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T9M.jpg
 Description: Turn 9 Movement
 Filesize: 870.26 KB
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Preseason_T9M.jpg


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PostPosted: 05-Jun-2016 09:14    Post subject: Preseason - TURN 9 FIRING Reply to topic Reply with quote

Results for turn 9 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 10 Movement is Tuesday, June 7th at 10pm Eastern. Since we are down to four players, it's possible turns can move quicker, so if everyone gets their declarations to me quicker, I'll post results quicker.

Turn 9 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
1.VagabondchihawkER Medium Laser3(g) + 2(run) + 1(tm) + 2(heat)= 88Right Leg {Armor - 7}
Flamer3(g) + 2(run) + 1(tm) + 2(med) + 2(heat)= 107
5.chihawkVagabondMedium Pulse Laser2(g) + 1(walk) + 1(tm) - 2(pulse) - 1(tc)= 15Center Torso {Structure - 7}
Possible Critical - 10 {XL Engine, XL Engine}
VAGABOND HAS BEEN DESTROYED
Medium Pulse Laser2(g) + 1(walk) + 1(tm) - 2(pulse) - 1(tc)= 16
Medium Pulse Laser2(g) + 1(walk) + 1(tm) - 2(pulse) - 1(tc)= 15
Streak SRM 22(g) + 1(walk) + 1(tm)= 46
Streak SRM 22(g) + 1(walk) + 1(tm)= 46
Machine Gun2(g) + 1(jump) + 1(tm) + 2(med)= 69
Machine Gun2(g) + 1(jump) + 1(tm) + 2(med)= 67
Machine Gun2(g) + 1(jump) + 1(tm) + 2(med)= 66
Machine Gun2(g) + 1(jump) + 1(tm) + 2(med)= 68
2.jymsetPinheadLarge Pulse Laser2(g) + 3(jump) + 2(tm) + 2(med) + 1(lw) - 2(pulse) - 1(tc)= 73
Prairie DogsMachine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 128
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 128
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 125
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 1211
7.PinheadchihawkER Large Laser3(g) + 1(walk) + 1(tm) + 2(med) + 1(UAA)= 89Left Arm {Structure - 8}
Possible Critical - 8 {Lower Arm Actuator}
Left Torso {Armor - 2}
ER Medium Laser3(g) + 1(walk) + 1(tm) + 2(med)= 73
Streak SRM 63(g) + 1(walk) + 1(tm) + 4(long)= 96


Turn 9 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 9 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 9 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 9 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 9 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 9 Heat
#NameHeat
8.Chunga2(run) + 13(pre) + 5(engine) - 22(hs)= 0
5.chihawk16(w) + 1(walk) - 22(hs)= 0
2.jymset10(w) + 5(jump) + 6(pre) - 22(hs)= 0
7.Pinhead17(w) + 1(walk) + 4(pre) + 10(engine) - 22(hs)= 10


Turn 9 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 9 Scoring
#NamePointsKills
1.Vagabond10.730.00
8.Chunga0.000.00
5.chihawk25.291.00
2.jymset0.000.00
7.Pinhead24.850.00


Turn 10 Initiative Order
#NameRoll
5.chihawk6
8.Chunga8 - 6
7.Pinhead8 - 8
2.jymset8 - 9



Preseason_T9W.jpg
 Description: Post-Turn 9 Firing
 Filesize: 869.9 KB
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Preseason_T9W.jpg


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[Last edited by Mordel on 08-Jun-2016 16:48; edited 1 time in total]
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PostPosted: 06-Jun-2016 21:11    Post subject: Preseason - TURN 10 MOVEMENT Reply to topic Reply with quote

Movement for turn 10 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 10 Firing is Wednesday, June 8th at 10pm Eastern.

Turn 10 Movement
#NameStartActionEnd
5.chihawk0117F1Run 8 Hexes0209F2
8.Chunga1507F4Run 7 Hexes1011F5
7.Pinhead0108F4Jump 6 Hexes0303F4
2.jymset1411F6Walk 5 Hexes0909F6


Turn 10 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.chihawkjymset7Light Woods+3Front
Pinhead7Heavy Woods+5Front
Chunga8Heavy Woods+5Front
8.Chungajymset3+2Left
chihawk8Heavy Woods+5Front
Pinhead12Heavy Woods, Light Woods+6Front
7.Pinheadchihawk7+3Front
jymset9Light Woods+3Front
Chunga12Light Woods+4Front
2.jymsetChunga3+3Right
chihawk7Light Woods+4Front
Pinhead9Heavy Woods, Light Woods+6Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T10M.jpg
 Description: Turn 10 Movement
 Filesize: 869.59 KB
 Viewed: 555 Time(s)

Preseason_T10M.jpg


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PostPosted: 08-Jun-2016 17:11    Post subject: Preseason - TURN 10 FIRING Reply to topic Reply with quote

Results for turn 10 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 11 Movement is Friday, June 10th at 10pm Eastern.

Turn 10 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.chihawkjymsetMedium Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 612Right Arm {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 68Left Torso {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 68Right Arm {Armor - 7}
Streak SRM 22(g) + 2(run) + 2(tm) + 1(lw) + 2(med)= 911Left Torso {Armor - 2}
Left Torso {Armor - 1, Structure - 1}
Possible Critical - 11 {Medium Pulse Laser, Ammo (Streak SRM 2)}
Streak SRM 2 ammo explodes for 504 points of damage
Left Torso {Structure - 12}
Possible Critical - 7
LEFT TORSO DESTROYED
CASE vents remaining damage
Streak SRM 22(g) + 2(run) + 2(tm) + 1(lw) + 2(med)= 910Right Torso {Armor - 2}
Left Leg {Armor - 2}
8.ChungajymsetLarge Pulse Laser3(g) + 2(run) + 2(tm) - 2(pulse)= 510Floating Critical
Center Torso {Armor - 9}
Possible Critical - 8 {XL Engine}
JYMSET HAS BEEN DESTROYED
7.PinheadchihawkStreak SRM 63(g) + 3(jump) + 3(tm) + 2(med) + 1(heat)= 124
2.jymsetchihawkLarge Pulse Laser2(g) + 1(walk) + 3(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 69Center Torso {Armor - 10}
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 610Left Leg {Armor - 7}
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 69Left Torso {Armor - 7}
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 1(lw) + 2(med) - 2(pulse) - 1(tc)= 67Center Torso {Armor - 7}
Streak SRM 22(g) + 1(walk) + 3(tm) + 1(lw) + 2(med)= 95
Streak SRM 22(g) + 1(walk) + 3(tm) + 1(lw) + 2(med)= 910Right Leg {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 8 {Large Pulse Laser}
ChungaMachine Gun2(g) + 1(walk) + 3(tm) + 1(lw) + 4(long) + 2(sec)= 139
Machine Gun2(g) + 1(walk) + 3(tm) + 1(lw) + 4(long) + 2(sec)= 136
Machine Gun2(g) + 1(walk) + 3(tm) + 1(lw) + 4(long) + 2(sec)= 138
Prairie DogsMachine Gun2(g) + 1(walk) + 3(tm) + 1(lw) + 4(long) + 1(sec)= 128


Turn 10 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 10 Piloting (Weapon Attack)
#NameCheckRollEffect
5.chihawk5(p) + 1(dam)= 62Falls facing 3
Left Leg {Armor - 5}
Right Leg {Armor - 1}
Avoid pilot damage at 6+7


Turn 10 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 10 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 10 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 10 Heat
#NameHeat
5.chihawk16(w) + 2(run) - 22(hs)= 0
8.Chunga10(w) + 2(run) + 5(engine) - 22(hs)= 0
7.Pinhead6(jump) + 10(engine) + 10(pre) - 22(hs)= 4


Turn 10 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 10 Scoring
#NamePointsKills
5.chihawk65.850.00
8.Chunga52.251.00
7.Pinhead0.000.00
2.jymset49.390.00


Turn 11 Initiative Order
#NameRoll
5.chihawk6
7.Pinhead7
8.Chunga8



Preseason_T10W.jpg
 Description: Post-Turn 10 Firing
 Filesize: 1.11 MB
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Preseason_T10W.jpg


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PostPosted: 10-Jun-2016 13:32    Post subject: Preseason - TURN 11 MOVEMENT Reply to topic Reply with quote

Movement for turn 11 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 11 Firing is Sunday, June 12th at 10pm Eastern.

Turn 11 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.chihawk0209F3 (Prone)Stand Up5(p)= 57Stood Successfully0204F3
Run 5 Hexes
7.Pinhead0303F4Stay put0303F4
8.Chunga1011F5Jump 6 Hexes0414F6


Turn 11 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.chihawkPinhead2Heavy Woods+2Front
Chunga11Heavy Woods+5Front
7.Pinheadchihawk2+2Front
Chunga12Heavy Woods+5Front
8.Chungachihawk11+2Front
Pinhead12Heavy Woods+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T11M.jpg
 Description: Turn 11 Movement
 Filesize: 11.06 MB
 Viewed: 543 Time(s)

Preseason_T11M.jpg


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PostPosted: 12-Jun-2016 14:38    Post subject: Preseason - TURN 11 FIRING Reply to topic Reply with quote

Results for turn 11 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

This game is now over, see the main post for final tallies.

Turn 11 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.chihawkPinhdeadMedium Pulse Laser2(g) + 2(run) + 2(hw) - 2(pulse) - 1(TC)= 37Right Torso {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(hw) - 2(pulse) - 1(TC)= 37Center Torso {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(hw) - 2(pulse) - 1(TC)= 310Center Torso {Armor - 2, Structure - 5}
Possible Critical - 5
Streak SRM 22(g) + 2(run) + 2(hw)= 68Right Torso {Armor - 2}
Center Torso {Structure - 2}
Possible Critical - 4
Streak SRM 22(g) + 2(run) + 2(hw)= 610Center Torso {Structure - 2}
Possible Critical - 12 {XL Engine, XL Engine, Gyro}
PINHEAD HAS BEEN DESTROYED
7.PinheadchihawkER Large Laser3(g) + 2(tm) + 1(UAA)= 66Right Leg {Armor - 7, Structure - 3}
Possible Critical - 6
ER Medium Laser3(g) + 2(tm)= 55Left Leg {Armor - 4, Structure - 3}
Possible Critical - 6
ER Small Laser3(g) + 2(tm) + 1(UAA)= 66Center Torso {Armor - 5}
Streak SRM 63(g) + 2(tm)= 57Right Leg {Structure - 2}
Possible Critical - 5
Right Leg {Structure - 2}
Possible Critical - 8 {Hip}
Right Torso {Armor - 2}
Head {Armor - 2}
Center Torso {Structure - 2}
Possible Critical - 2
Right Leg {Structure - 2}
Possible Critical - 8 {Foot Actuator}


Turn 11 Consciousness (Weapon Attack)
#NameCheckRollEffect
5.chihawk2nd pilot damage= 57


Turn 11 Piloting (Weapon Attack)
#NameCheckRollEffect
5.chihawk5(p) + 1(dam) + 2(hip) + 1(fa)= 99
5(p) + 1(dam) + 2(hip) + 1(fa)= 95Falls facing 3
Right Torso {Armor - 1, Structure - 4}
Possible Critical - 5
Center Torso {Structure - 1}
Possible Critical - 12 {Gyro, Gyro, XL Engine}
CHIHAWK HAS BEEN DESTROYED


Turn 11 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 11 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 11 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 11 Heat
#NameHeat
8.Chunga6(jump) - 22(hs)= 0


Turn 11 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 11 Scoring
#NamePointsKills
5.chihawk60.851.00
7.Pinhead105.601.00
8.Chunga0.000.00



Preseason_T11W.jpg
 Description: Post-Turn 11 Firing
 Filesize: 11.06 MB
 Viewed: 563 Time(s)

Preseason_T11W.jpg


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