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Flea FLE-15A
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Castro
Kell Hounds
Corporal
Corporal


Joined: 01-May-2018 08:00
Posts: 46

PostPosted: 02-Dec-2019 09:35    Post subject: Flea FLE-15A Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Flea FLE-15A
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Age of War / 2523
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,529,700 C-Bills
Battle Value:       419

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        97.2 kph  
Maximum Speed:        151.2 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 9                                               
    Running MP:                                 14                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   67                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                       6              9       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  3       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               CT                1          0.50             
Small Laser                                               RA                1          0.50             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
    Point Value (PV): 15
    TP: BM,  SZ: 1,  TMM: 3,  MV: 18"
    Damage: (S) 1 / (M) 0 / (L) 0,  OV: 0
    Armor (A): 2,  Structure (S): 2
    Specials: ENE
		
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 04-Dec-2019 06:24    Post subject: Flea FLE-15A Reply to topic Reply with quote

What is this good for?
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
Posts: 6002
Location: United States
PostPosted: 06-Dec-2019 17:13    Post subject: Re: Flea FLE-15A Reply to topic Reply with quote

Sleeping Dragon wrote:
What is this good for?


What is the purpose of any Flea, honestly?
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 07-Dec-2019 02:31    Post subject: Re: Flea FLE-15A Reply to topic Reply with quote

Well, they can at least harass the infantry. This thing can't do even that well. It can do some running, but that's about it. 1V Locust is far more useful.
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Mordel
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PostPosted: 07-Dec-2019 10:29    Post subject: Re: Flea FLE-15A Reply to topic Reply with quote

It's also pretty darned cheap! That's always a plus for cost conscious units.
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1446
Location: Germany
PostPosted: 08-Dec-2019 02:12    Post subject: Flea FLE-15A Reply to topic Reply with quote

It would be just a scout with some self-defence lasers. I would prefer a medium laser instead of two of the smalls but this as it is will not encourage the pilot to look for a fight Wink
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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 08-Dec-2019 10:24    Post subject: Flea FLE-15A Reply to topic Reply with quote

Tank Commander "Gunner Target 4o'clock!"

Gunner "Roger Target 4o'clock! Load SABOT!"

Loader "SABOT loaded!"

TC "Engage Target!"

Gunner "Engaging Target time now!"

TC "Fire!"

And the poor Flea goes nova as the AC20 round from a Hetzer slammed into it.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 08-Dec-2019 15:16    Post subject: Re: Flea FLE-15A Reply to topic Reply with quote

So is the Locust, but the Locust also has triple the reach and a capacity to remove infantry if it has to. If it used only a 0.5 ton ammo bin it would also match the armour coverage, although third MG instead of those three points would be far more useful. If you are affraid of ammo explosion you could go for a single flamer instead and keep the ML to prevent the 'Mech from having to close on the target and you can kick the speed up to 9/14. It does two less points of damage, but has more utility. Small lasers are just bad most of the time.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 08-Dec-2019 15:17    Post subject: Flea FLE-15A Reply to topic Reply with quote

I still prefer to defend myself with something rather than being encouraged to go suicidaly close to touch the enemy if cornered.
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1446
Location: Germany
PostPosted: 08-Dec-2019 15:36    Post subject: Flea FLE-15A Reply to topic Reply with quote

A light mech in range of an AC/20 has made something wrong anyway.
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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 09-Dec-2019 00:52    Post subject: Flea FLE-15A Reply to topic Reply with quote

Well, it's not always an AC/20 that you have to deal with. Sometimes it's a Spider or a bunch of Savanah Masters on a prowl. Heck even a SRM turret around the objective. And even with an AC/20 you had better fought it from 6-9 hexes where you'll be protected by the movement modifiers rather than having to close in 3 hexes where the odds are far less favourable.
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